The first level can be completed in 17 seconds by clipping through a fence and then walking into the trigger that spawns bubba this is a very old trick posted on an ancient redneck thread on sda but the video has long since been deleted
Still running this but there are some more skips now The alien arm gun isnt bad damage wise but its slow and only really useful for the final boss but using the alien teat gun for the majority of the fight is best In 1-3 i missed a key near the end and had to go backġ-4 window in the bowling alley is timed as far as i can tell after entering the room maybe? and you can make the jump to the box without pushing it using moonshine speed but its tough alternative is jumping of one of the monkeys headsġ-5 jumping doesn't save time going into the mudĢ-3 i save just because getting through the crusher fast is just luckĢ-4 there is alot of points where you can die instantly like if enemies shoot a dynamite box anywhere near you is instant death and most enemies are hitscan and while their aiming is random they can do alot of damage especially the shotgun guys even on easy!Ģ-5 lol i actually became drunk when i had to jump over the death pit luckily i made it and got some pork rindsĢ-7 all the moving minecarts are instant death if you touch them the one i was trying to jump on wasn't cooperating so i just had to wait.Ģ-7 i did get lost in the mansion a bit and the hedge maze Personally I wouldn't resent if there was no music in a submission for this game since it's kinda jangly IMO.įor 1-1 there is no point having pistol out because you can push enemies it can be useful for stunning shotgun guys if you have to get past them like in 1-2 You didn't pick up the alien arm gun at any point. Do you always take so much damage from the two guys in the yard? Doesn't seem to matter much seeing as you almost never need healing.Ģ-5 Grimley's Mortuary: Tough moving around here.Ģ-6 Uranium Mines: What's that you're dying to? This level is looooong.Ģ-8 Close Encounters: Sooo muuuch heaalth.
or I don't know I'm confused by the new rulings.Ģ-4 The Ruins: I guess you're making saves now just not to lose the run totally. Ģ-3 J Cluck's!: will you be using the save game in submission runs? That would make it SS with resets I guess. 1-1 Taylor Town: Should you be holding the pistol out after the demolition job to be able to clear the way or avoid damage or something.ġ-3 Junkyard: What's happening at the end? Are you skipping a trigger or something?ġ-4 Drive-In: The window - is it just a timed event? What starts the timer? Can you do something while you wait? Keep practising the tricks!ġ-5 Dairy Air Farms: Should you jump entering the muddy area for a little time saver? If you used the pistol or something there you could save assault rifle ammo if necessary.ġ-6 Sewers: Did you check if the new water glitch works in RR as well as Duke3D? The one found by Alex Dawson who subsequently submitted the new run of map 1-4 "Toxic Dump".